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- Movement speed in foraging missions has been increased by 40%.
- Fighters skipping their turn or performing a Second Action are a lot more conspicuous in the combat UI.
- You can always adjust your Attitude before melee combat begins, even when you don’t have an opportunity to hurl your javelin or you are out of missiles.
- The tooltip of Feints and Shield attacks has been extended to explain more clearly that you have to pass both checks for the action to succeed.
- Second actions are no longer possible during the first round of combat.
- The volume of the combat music has been reduced.
- The skills of the weakest possible companions that can spawn to help you during the siege of New Carthage have been increased a little.
- The chance of an Expert Militiaman spawning during the fight in the streets of New Carthage has been halved.
- At Baecula, if your maniple takes part in the flanking maneuver and you face the Libyan spearmen, there is no longer a chance that your companion will be a green recruit with low skills.
- Fixed: bug that could delay an ambush happening during foraging missions until you went back to camp.
- Fixed: potential freeze during foraging missions that could happen when time ran out at the end of a text event.
- Fixed: hunting and fishing actions not consuming time as they should. To compensate for this change, you have 15 more time units to complete foraging missions. Besides, failures yield 50% of the supplies you get when you succeed (it was 30% before this update).
- Several UI elements have been enlarged, including buttons, icons and text.
- Minor changes to the engine.