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- Resisting a Feint or a Shield attack no longer equates to a complete failure. Instead, a reduced loss of Stance is applied
- A diminished Stance has a stronger impact on combat capabilities
- Reduced the high ground coefficient where applicable
- Changed the Reach value for all weapons
- Reduced the Handiness value for all weapons
- Removed the pause between combat rounds
- Added a simple highlight effect when a character is killed
- New price calculation for items with above-average quality
- Players now sell items for 30% of their full value
- Added two random events
- Added special events based on very high or low relevant attributes for all ranks. Also, the way these special events are triggered has been changed
- Added a new ambush type to foraging missions
- Fixed wrong interactable area used to display details for each fighter
- Fixed Attitude handle