Demo v. 0.6 release notes

  • Resisting a Feint or a Shield attack no longer equates to a complete failure. Instead, a reduced loss of Stance is applied
  • A diminished Stance has a stronger impact on combat capabilities
  • Reduced the high ground coefficient where applicable
  • Changed the Reach value for all weapons
  • Reduced the Handiness value for all weapons
  • Removed the pause between combat rounds
  • Added a simple highlight effect when a character is killed
  • New price calculation for items with above-average quality
  • Players now sell items for 30% of their full value
  • Added two random events
  • Added special events based on very high or low relevant attributes for all ranks. Also, the way these special events are triggered has been changed
  • Added a new ambush type to foraging missions
  • Fixed wrong interactable area used to display details for each fighter
  • Fixed Attitude handle