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- Added No Action mechanism based on Quickness
- Reduced the effect of Morale
- Reduced the effect of Attitude
- Increased the effect of Fatigue
- Changed the improvement curve of most Training types
- Increased the chance of losing Morale when exercising too much
- Raised the thresholds of all alerts regarding the efficiency of Training activities
- Extended the tooltips for Training and Workout activities
- Halved the Charisma contribution to the initial Troop Opinion
- Rebalanced several Opinion improvements and penalties
- Increased the chance to find a vacant position when meeting the Opinion requirement for a promotion
- Reduced the Troop Opinion potential increase on “Extra Patrol”, “Extra Guard” and “Extra Coaching” activities
- Lowered the Proconsul/Consul Opinion required for a promotion to Centurio Prior
- Changed the Skill levels of several enemies including Caetrati, Libyan Light Infantrymen and Scutarii
- Changed the difficulty of several defensive checks, especially from ranged attacks
- Changed the Health recovery mechanism after a major battle. A large amount is recovered based on the character’s Constitution
- After each campaign, the player character is fully healed
- The Offer Sacrifice activity can now be used only once between major battles
- Reduced the max number of random events in Part I
- Added a more extensive help to the Equipment screen
- Fixed a bug where some activities were not correctly reset after a major battle
- Fixed a bug that prevented some armors from appearing on enemy variants
- Fixed a glitch that caused recently assigned awards to be listed separately in the Deeds page
- Several more minor fixes and improvements to the engine