Version 0.7.1 release notes

  • When your Formation Attack Support is negative, you are now allowed to skip the individual fights of your legionaries during battles. These fights will be auto-resolved. This comes at a cost: you will miss the opportunity to gain Valor and other advantages that an interactive combat might have yielded, and your fighter will suffer wounds according to his stats, those of the enemy, and other applicable conditions like the ground. Only the fights of your subordinates can be skipped, not those of your own character.
  • Several small changes have been made to the formation combat UI, to make it clearer who is acting, which formation the numbers belong to and how the Momentum value is determined. Also, the colors of the arrows indicating the direction of the “Gain Momentum” and “Advantage Opportunity” rolls have been changed. The previous colors were too similar to those of the standards above and could easily confuse the player.
  • Low Supervision is now a lot less penalizing when picking a staff member or a notable legionary, especially when selecting their “best” and “superior” Abilities, but also for their untagged (or average, if you prefer) and weak Abilities. Supervision is still very important, as it affects your century’s training, but at least the individuals generated with a low Supervision score should not be useless.
  • The penalty to Troop’s Opinion when asking the optio for advice has been reduced, since the effect has become smaller.
  • Rolls in individual combat are slightly faster. Also, remember that you can increase the speed of combat in the gameplay options.
  • The speed of Threat/Kill rolls has also been increased a bit.
  • The Versatile bonus feature now gives +2 to Intellect, Endurance and Quickness, +1 to the rest.
  • The Athletic bonus feature now gives +3 to Strength, Quickness and Coordination, +2 to Endurance and Constitution, -1 to Intellect.
  • Skill levels from 23 to 29 now require 800 advancement points instead of 1000.
  • During the Camp phase, you can raise the troops’ Morale for a much cheaper price than before.
  • The battle in Part 4 has been shortened from 10 to 8 Melee phases.
  • Fix: you shouldn’t be allowed to change your equipment in the middle of the last battle.
  • Fix: you shouldn’t be able to select a second Bonus Feature involving a penalty that would deny the requirements of the first.
  • A few spelling mistakes have been corrected.