Version 0.9.1 release notes

  • You can give nicknames to your staff and notable legionaries.
  • The complex tooltips of some battle stats have been divided into two sections, a summary with a concise description and the details. This way, a new user should be able to learn the basics without having to get into the complex technicalities.
  • Same as above for the tooltips of Recompact and Encourage, available during Lulls, and for most individual combat actions.
  • The tutorial page that explains the battle stats (Cohesion, Front, etc.) has been simplified.
  • A few more hints have been added to help the players gain their bearings and get the gist of the game.
  • The Minimum Goal for battles has been renamed to Primary Goal.
  • Successfully evading the battle in the eighth chapter is no longer counted as a failed Primary Goal.
  • If you don’t save and exit during a battle when you have the opportunity, the game is autosaved now. The save and exit function is there in case you have to stop playing in the middle of a battle, since they can be long. The new autosave is there to provide a backup just in case of technical problems and similar issues before the battle is over.
  • In the building mini-game, successful bonus production rolls are highlighted in green.
  • In the foraging mini-game, the messages informing you that additional supplies were found by a specific individual are also highlighted.
  • When a special Order is selected, but the overall Commitment of both formations is too low for a clash to happen, an icon warns that player that the Order will be ignored.
  • Fix: a scripted event in the eighth chapter should not be repeated when the game is reloaded in turn 2 or later.