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- You can give nicknames to your staff and notable legionaries.
- The complex tooltips of some battle stats have been divided into two sections, a summary with a concise description and the details. This way, a new user should be able to learn the basics without having to get into the complex technicalities.
- Same as above for the tooltips of Recompact and Encourage, available during Lulls, and for most individual combat actions.
- The tutorial page that explains the battle stats (Cohesion, Front, etc.) has been simplified.
- A few more hints have been added to help the players gain their bearings and get the gist of the game.
- The Minimum Goal for battles has been renamed to Primary Goal.
- Successfully evading the battle in the eighth chapter is no longer counted as a failed Primary Goal.
- If you don’t save and exit during a battle when you have the opportunity, the game is autosaved now. The save and exit function is there in case you have to stop playing in the middle of a battle, since they can be long. The new autosave is there to provide a backup just in case of technical problems and similar issues before the battle is over.
- In the building mini-game, successful bonus production rolls are highlighted in green.
- In the foraging mini-game, the messages informing you that additional supplies were found by a specific individual are also highlighted.
- When a special Order is selected, but the overall Commitment of both formations is too low for a clash to happen, an icon warns that player that the Order will be ignored.
- Fix: a scripted event in the eighth chapter should not be repeated when the game is reloaded in turn 2 or later.